
The packed halls of Taipei’s Nangang Exhibition Middle play host to one of many lower-profile conventions of the gaming calendar yearly.
However whereas the Taipei Sport Present is probably not in your radar fairly like Gamescom or Tokyo Sport Present, the place main bulletins movement in droves, it nonetheless represents an thrilling 4 days for all those that attend.
As you’d anticipate of Taiwan – and different Asian nations like Korea and China – there’s a specific emphasis on cell, the place gacha guidelines supreme.
This yr it was extra evident than ever, with big clusters of followers accumulating round juggernauts like Zenless Zone Zero, Wuthering Waves, and the newly launched Arknights: Endfield.
Whereas the first viewers for these video games exists on PC and smartphones, Sony deserves explicit credit score for securing all three of them on PS5 – two of that are presently console exclusives.
However it’s not all free-to-play: two of the Taipei Sport Present’s defining options are its give attention to indies – each native to Taiwan and past – in addition to board video games.
This yr the present’s format was adjusted accordingly, permitting each the board video games and indie video games to bookend the principle sights.
These quieter, extra private areas – the place you’re in a position to work together straight with creators or problem strangers to rounds of Yu-Gi-Oh – present some much-needed respite from the hustle and bustle of the principle cubicles.
However it’s value speaking a little bit bit about a few of the headline cubicles themselves, as a result of a lot of them represented havens for his or her related video games.
Zenless Zone Zero, for instance, had a large stage setup with the tower of televisions from the gacha element of the title. Right here, followers had been invited onto the rostrum to finish quizzes, fight challenges, and extra in return for merchandise.
There was additionally a full-blown store promoting tons of unique gadgets from the sport, together with many we’ve by no means seen in shops earlier than.
Arknights: Endfield, in the meantime, was working a particularly fashionable stamp problem, the place you needed to queue as much as full 4 completely different duties, which concerned every little thing from following the sport on social media to fulfilling easy gameplay challenges.

Lots of the video games had skilled cosplayers dressed as characters, together with a number of semi-famous fashions from Korea and past. As you’d anticipate, with all of those actions happening, crowding round sure chokepoints was exceptional.
However we fulfilled our obligation and labored our method by means of the sizeable crowds, guaranteeing we had been in a position to go hands-on with a half-dozen or so completely different video games. We’ve compiled our ideas under.

When Korean firm Netmarble invited us to take a look at The Seven Lethal Sins: Origin in Sony’s small PlayStation sales space, we had been initially sceptical; the sport beforehand had a launch date of twenty eighth January, in spite of everything.
However that date obtained delayed into March simply days in the past, so we determined to present this Genshin Affect-inspired journey one other go.
This open world outing relies on the manga by Nakaba Suzuki, and so its vibrant forged and Britannia backdrop really feel nicely established from the off. That’s a pleasant perk of the venture, as its current universe means it depends rather a lot much less on the heavy (and sometimes terribly written) exposition of comparable video games.
Whereas we solely obtained to mess around half-hour or so, we discovered an motion RPG that’s clearly discovered rather a lot from its forebears.
Fight, whereas nonetheless constructed round MMO-style cooldowns and elemental results, feels far more responsive than in Genshin Affect. And set-piece moments – like one sequence the place you’re using a dragon by means of a tunnel, dodging obstacles – feels thrilling, slightly than scrappy.
However licensed video games like this at all times increase questions: are there actually sufficient characters in The Seven Lethal Sins to maintain a reside service like this alive for lengthy?
We merely can’t reply that sort of query throughout a demo at a conference, however with a vibrant visible model and a few actually glorious Japanese voice appearing, we’re definitely compelled to present the ultimate product a go.
Whereas Rain 98’s not been introduced for PS5 but, we’re led to imagine Sony’s third-party outreach staff is very conscious of this venture. And it’s hardly a shock, as this visual-novel-cum-minigame-compilation harbours immense promise.
It’s carried by an excellent analogue anime aesthetic, which reminds us of, say, Lofi Lady. (It’s obtained that dreamy, ethereal soundscape to it, too.)
However the thriller right here is that you simply’ve ended up in a suicidal stranger’s condominium – and also you additionally occur to have turned again time to 1998.
Among the writing is a bit on the nostril – as you examine a Tamagotchi, you’re reminded that “digital pets had been fashionable as soon as” – however there’s an intriguing sort of suspense to every little thing.
Reina, as she later introduces herself, instructs you that you need to full 100 completely different puzzles in a passport-like e-book to flee your late 90s purgatory, and these all will entail fully distinctive interactions.
You’ll additionally have to work part-time jobs whereas taking your trip previously, so we spent a couple of minutes packaging up toy capsules and even making bead decorations in a similar-ish model to Picross.
Whereas the interactions are easy, the minigames appear enjoyable and the visible novel elements actually are dripping in ambiance. There’s one second – a late title card – the place the facet ratio briefly switches to 4:3, and it’s an actual chef’s kiss sequence.
Maintain your eyes on this.
Genki’s Tokyo Xtreme Racer, also called Shutoko Battle, could have technically obtained its begin as Freeway 2000 on the SEGA Saturn – nevertheless it was on the Dreamcast and later PS2 the place it actually made its title.
Whereas the Nakano-based dev has continued making video games, that is its first Tokyo Xtreme Racer since 2007’s Tokyo Xtreme Racer: Drift 2, so it’s been nearly 20 years.
Engaged followers will know this title initially launched on Steam final yr, initially in Early Entry, however Genki has been quietly enhancing it and responding to fan suggestions.

Meaning this PS5 model, due out worldwide on twenty fifth February, represents a milestone second for the studio – and a homecoming of types for the franchise.
Our demo was restricted to a single dash on Tokyo’s expressway, the place we had been in a position to “flash” different drivers on the street and have interaction in Preliminary D-style dash races.
Commandeering a Nissan Skyline – with a full setup that includes a steering wheel and pedals – the dealing with felt largely arcade with a contact of sim, and we loved seeing iconic surroundings, like Tokyo Tower, whizz by.
It’s value noting this sport does not have the finances of a Gran Turismo or Forza Horizon – it nearly appears like a throwback to the PS3, though it’s clearly working at a a lot greater decision than Sony’s last-last-gen system may deal with, and we didn’t spot any blips to the body fee.
We’d additionally stress that this was the PS5 construct we had been enjoying, on base {hardware}, so it was good to get a measure of how the port is stacking up.
When you’re a fan of outdated SEGA arcade video games, just like the Preliminary D collection for example, then you definately’ll positively get a kick out of this throwback racer.
Initially launched for the PC Engine in 1990, we obtained our palms on the up to date re-release of Metropolis Hunter, coming to PS5 later this month, on twenty sixth February.
The sport, primarily based on Tsukasa Hojo’s iconic James Bond-esque 80s manga, sees you taking up contracts as good-looking protagonist, Ryo Saeba.

The extent we obtained to strive in our 10-ish minute demo noticed us gunning our method by means of a collection of corridors, every peppered with doorways, a lot of which could possibly be entered.
As we explored additional, we gathered key gadgets that may enable us to unlock extra of the realm: an ID card, for instance, after we knowledgeable workers we had been right here to take out the corporate’s notoriously nefarious CEO.
This sport was initially made by Sunsoft within the early 90s, and so it has all of the hallmarks of a Famicom-era launch. From what we will inform, a few of the gameplay has been rebalanced for this re-release – though the unique model is preserved should you favor, which is a pleasant contact.
High quality-of-life enhancements embrace the flexibility to rewind at will, whereas the English translation is totally new.
It’s a well timed launch, contemplating the manga is having fun with one thing of a renaissance within the West proper now, on the again of writer Kana’s lengthy overdue reprint, which debuted in omnibus format within the UK and North America late final yr.
Obtainable this week in Asia, one of the best ways to explain Kyouran Makaism is principally Disgaea Musou.
With no localisation confirmed for this title simply but, there was no English language possibility within the demo we performed, so we needed to make do with Mandarin, which restricted our general understanding of the demo.
Nonetheless, after a quick interval wandering round in a castle-like hub world – the place it seems you possibly can spend money on abilities, weapon upgrades, and different efficiency enhancing buffs – we headed out into the sector to smack up some Prinnys.
There are few actual surprises right here: enjoying on PS5, we don’t really feel just like the world map was as populated as within the likes of Dynasty Warriors Origins and even the latest PS5 re-release of One Piece: Pirate Warriors 4.
However it was apparent from the demo we had been successfully enjoying the opening moments of the sport, and so it’s potential issues get extra difficult.
You possibly can sprint, dodge, and carry out particular strikes – though the problem we confronted was minimal in these early exchanges, and we simply fulfilled the win situations on every of the three or 4 phases we performed.
The one actual impediment we encountered was a bunch of butterflies which inflicted poisoning standing upon us, which we had been in a position to take care of utilizing a potion mapped to a scorching key.
So, comparatively easy stuff, then, with fairly rudimentary – however admittedly vibrant – visuals. All of it feels a bit low finances, however Disgaea followers could take pleasure in seeing the franchise offered on this completely different format.
We’ll replace you if and when a Western launch date will get introduced.

Initially introduced at a State of Play final November, we’ll be sincere once we admit that By no means Grave: The Witch and the Curse wasn’t on our radar in any respect.
However going hands-on with the ultimate product, revealed by Palworld’s PocketPair, reveals a likeable roguelite with some attention-grabbing concepts.
Whereas this sport is seemingly tooled round co-op, we performed our total demo solo and didn’t really feel deprived in any respect.
The distinctive trick right here is that you simply management a witch’s hat, however you need to use it to own various things, just like Tremendous Mario Odyssey. On a number of events, we needed to toss the hat to hard-to-reach areas after which summon our physique to proceed to progress.
The fight feels actually good, aided by some sturdy use of the DualSense’s haptic suggestions, in addition to nice animations and liberal use of hit-stop.
There additionally seems to be a village constructing factor, the place you possibly can craft completely different services to help your progress in future runs.
So, whereas this was a sport we weren’t actually listening to – and we do nonetheless suppose it appears a little bit generic, regardless of its inoffensive artwork model – we reckon this one might be fairly compelling when it releases on fifth March.
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