Roblox Corp. headquarters in San Mateo, California, Feb. 3, 2026.
David Paul Morris | Bloomberg | Getty Pictures
Roblox shares surged as a lot as 20% in prolonged buying and selling Thursday after the corporate reported outcomes for the fourth fiscal quarter that beat consensus estimates.
Here is how the gaming firm did, in contrast with estimates from analysts polled by LSEG:
- Losses per share: 45 cents vs. 48 cents anticipated by analysts
- Bookings: $2.22 billion vs. $2.05 billion anticipated by analysts
The corporate mentioned it expects first-quarter bookings to come back in between $1.69 billion and $1.74 billion, which is greater than Wall Road expectations of $1.68 billion.
Roblox’s fourth-quarter bookings elevated 63% from a 12 months in the past, whereas the corporate reported $316 million in internet loss for the quarter, a virtually 44% improve from $220 million the 12 months prior.
The corporate reported 144 million common each day lively customers, or DAUs, for the fourth quarter, up 69% 12 months over 12 months. Analysts anticipated 138 million DAUs.
Roblox introduced in its letter to shareholders that it not plans to challenge annual steerage beginning in 2027 attributable to “inherent variability” within the firm’s enterprise. As a substitute, Roblox mentioned it can deal with offering quarterly steerage.
Roblox has confronted criticism for placing underage customers in danger, with a number of lawsuits on behalf of youngsters who have been sexually exploited on the gaming platform.
The corporate mentioned that late within the fourth quarter it started a compulsory age examine for customers trying to entry communication options in Australia, New Zealand and the Netherlands. Roblox mentioned 60% of its each day customers in these markets had age checked whereas 45% of worldwide each day customers had finished so.
Roblox mentioned the age-check rollout, which was accomplished globally in January, has brought about “a mid-single-digit headwind to engagement development and a low-single-digit headwind to bookings development.” However the firm added that “the strategic upside is critical.”
“Correct age knowledge unlocks a long-term alternative to tailor options and content material, growing security and civility, which in flip drives natural engagement development,” the corporate wrote.
Roblox mentioned it has discovered that the age checking has revealed its person base is youthful than indicated by self-reported knowledge. Amongst each day customers, 38% are between the ages of 13 and 17, 35% are below the age of 13 and 27% are over 18.
The corporate mentioned it views its scale with younger customers as a “priceless strategic asset.”
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