
Danganronpa and The Hundred Line: Final Protection Academy are the kinds of video games it’s onerous to get a giant firm behind. One’s a homicide thriller about youngsters killing one another, the opposite is a sprawling visible novel with 100 totally different endings. Kazutaka Kodaka, the lead on each these initiatives, defined how he will get video games like this out the door, and it appears like the important thing to getting a teenage deathmatch homicide thriller authorised is mendacity to your bosses.
Throughout an AMA on X, a fan requested Kodaka how he managed to get initiatives like Danganronpa authorised when most huge sport corporations would scoff on the concept, to which he replied that deceiving the corporate is your greatest guess.
[Translation via Automaton]
“You’ve acquired to deceive the corporate,” he wrote. “Pursuing inventive work whereas in an organization is not possible in case you’re somebody who does regardless of the firm tells them. Even when it implies that it’s important to faux to obey, hold doing what you want. Use your organization. And if one thing goes flawed, the one who employed you is in charge anyhow lol.”
I’ve usually puzzled how Kodaka managed to tug off a few of the swings he takes within the Danganronpa sequence. The third visible novel, Danganronpa V3: Killing Concord, has a very daring, anticapitalist message that pokes enjoyable at corporations who hold churning out the identical franchises yearly, and I’d have been shocked if Spike Chunsoft cleared that when it makes the corporate look dangerous. That hasn’t stopped the corporate from attempting to pump out extra from the sequence, although, together with a bizarre gacha spin-off known as Danganronpa S that was fairly universally maligned by followers. A brand new enhanced remake of Danganronpa 2 is coming later this yr known as Danganronpa 2×2, which features a new “what if” state of affairs with new homicide circumstances to resolve.
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